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: Chameleon  ( 633 )
timeJune 13, 2007, 07:53:20 AM #0
Phoenix
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I've had this idea for a while. I'm not sure how feasible it is as its been a while since I've messed around with the developer kit. 

Map name : CS_Chameleon

Size : About the dimensions as office

Characteristics : Basically your average hostie map but with a unique twist.  There are no "spots".  Thats right.  This is because the walls move around at random intervals along their own linear path back and forth individually.  In essence throughout the map's duration you have to constantly find you're way through new paths that open up to you on your way through to the hosties or on your rush to kill the incoming CT's. 

Now it would be silly to make it too complicated because that would obviously make it too frustrating as you just end up feeling lost in a maze.  But I think it would be kind of funny to at some point in the map's duration have the hosties try to make a break for it or be teleported in some way to another location.



timeJune 14, 2007, 04:27:51 AM #1
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i take it no one here has messed with the sdk? meh maybe I'll bust it open again and start building maps again.


timeJune 14, 2007, 10:25:07 AM #2
YoJDawg
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OMGZ YOU JUST BLEW MY MIND. That was the like the matrix or something. Anyways, sounds like a really good idea to be honest, does Steam allow moving objects? Second, i've messed with it a little, i'd like to make a few maps but dont have much time to do it. Anyways, sounds like a good idea to me, i may be able to help not sure.


timeJune 14, 2007, 10:45:31 AM #3
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You can make walls move in any linear direction by adding a door trigger to them and you can add timers to make them self operable.  The main problem I see with it may be with fps giving those with better computers a huge advantage, but thats not too different than most maps really.

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